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 METAL GEAR SOLID 4

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Navara
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PostSubject: METAL GEAR SOLID 4   METAL GEAR SOLID 4 I_icon_minitime27th May 2008, 1:26 pm

METAL GEAR MONDAYS! Video! Screens!
+ Posted by Brandon Laurino // Konami Online

Happy Memorial Day all! We hope you are enjoying your holiday!

As Metal Gear Solid 4: Guns of the Patriots inches closer to its release date on 06.12.2008, the media pours in…
From our recent Konami Gamer’s Night, in case you missed it, we are happy to present this stunning “movie-style” Metal Gear Solid 4: Guns of the Patriots cinematic trailer. It has the “movie guy” voice and everything!

http://crackle.com/c/Video_Games/MGS4_Gamers_Night_Trailer/2291729/#ml=fi%3D%26fpl%3D296176%26o%3D12

Also, we’ve released a bunch of new screenshots from Metal Gear Solid 4: Guns of the Patriots that reveal new locations, and much more. WARNING: MAJOR SPOILERS AHEAD!

METAL GEAR SOLID 4 2525517439_2df9c4a88b

METAL GEAR SOLID 4 2526317722_ee8e224635_mMETAL GEAR SOLID 4 2525500339_d01ce23bb5_m
METAL GEAR SOLID 4 2526324708_caed815861_mMETAL GEAR SOLID 4 2525501081_c2cba7c186_m

Many more here.

With just a couple of weeks left until launch of Metal Gear Solid 4: Guns of the Patriots, things are going to heat up even more! Stay tuned right here on the PS Blog and at Konami.com!
Once again, happy holiday!


Last edited by Navara on 27th May 2008, 2:02 pm; edited 5 times in total
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PostSubject: Re: METAL GEAR SOLID 4   METAL GEAR SOLID 4 I_icon_minitime27th May 2008, 1:27 pm

this game looks awesome
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Navara
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Navara


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PostSubject: Re: METAL GEAR SOLID 4   METAL GEAR SOLID 4 I_icon_minitime27th May 2008, 6:01 pm

From the IGN Reviewer.

A quick summary plus some excerpts:

- Very bleak, somber game, not just by MGS standards.

- The character Snake has never felt so believable. The briefing scenes show how frail he really is.

- Controls are incredibly refined and allow for much more options during the combat sequences.

More about how free and open the gameplay is:

Quote:
”When I’m about to enter a huge fortress, I can choose to sneak through the trenches, up the stairs and coordinate my crawling motions with the guards’ patrol routes. Or pick guards off from a distance with my sniper rifle. Or utilize the smoother control set to get Snake to climb up on scaffoldings, across walls and roll through hallways to quickly get ahead without getting spotted from a distance.

During the larger battles, I can accompany the guerrilla troops who are fighting the PMC armies and take out my bazooka in order to silence helis and armoured vehicles that otherwise rain down lethal machine gun fire. Or I can look around, sneak away from the battle and utilize the tiny robot Mk II to eliminate the lone soldiers who guard the route that leads past the battle. And even within these different manners of approach there are a great number of options. There are hiding places and possible routes everywhere.”

Quote:
”MGS4 constantly changes character. While previous parts in the MGS series have had good pacing and a large variation, Guns of the Patriots almost feels like several separate games. The different locations that Solid Snake visits are radically different from each other, both visually and in terms of how they force you to play. There are large, open areas with it’s a challenge just finding the right way. There are also completely linear sections. Enemies vary from human soldiers who make rational decisions to the occasional but very powerful mechs and tiny little robots who throw themselves over Snake.

Some parts are all about pure action in the vein of Lost Planet or Gears of War. Other times it’s a fatal error to equip yourself with anything other than silenced pistols. There are suspenseful chase sequences and mech battles. In one moment Snake is forced to use his eyes to look for signs in the nature in order to follow a person. In the next he’s forced to listen for sounds to be able to maneuver properly. Sequences where he travels alone in claustrophobic tunnels are followed by enormous battles where troops face off against each other, helis are thundering in above the ground and APCs head in between the trees.

The game constantly showers the player with new impressions, new challenges, and the end result is never anything else than fantastic.”

- Amazing graphics and sound…

Some small nigglings:

- Some of the bosses are a bit too easy.
- The game can be a tad confusing a times. One section took more attempts than wanted.
- Some skirmishes suffer from what seems like enemies spawning in.
- Some plot twists feel a bit silly.
- Notes that these details are still minute stuff that only “stand out” in a game like this.

Quote:
”A lot of fantastic games have come out in the past years, but none that has seriously given me that feeling that I’ve discovered something completely new, the way Metal Gear Solid, Half-Life or Zelda: OoT did when I played them for the first time.”



But Metal Gear Solid 4 takes me back to that stage where everything feels new. Hideo Kojima not only surpasses the ten-year old predecessor – he once again manages to conjure up emotional storms within me that I actually didn’t know existed.

It’s not about one single revolutionary aspect. It’s about that MGS4 is so beautiful, so perfect and that it dares to get so close. When the credits roll, it feels like it’s just now that I’ve understood what games are all about.”


Last edited by Navara on 28th May 2008, 6:59 am; edited 1 time in total
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Navara
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PostSubject: Re: METAL GEAR SOLID 4   METAL GEAR SOLID 4 I_icon_minitime27th May 2008, 6:03 pm

How sweet is that Very Happy
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PostSubject: Re: METAL GEAR SOLID 4   METAL GEAR SOLID 4 I_icon_minitime29th May 2008, 5:41 am

Think this is the video you wanted to post. Very Happy
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Navara
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PostSubject: Re: METAL GEAR SOLID 4   METAL GEAR SOLID 4 I_icon_minitime29th May 2008, 6:15 am

Yea thanks, read the review on the other topic.
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PostSubject: Re: METAL GEAR SOLID 4   METAL GEAR SOLID 4 I_icon_minitime

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